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DIGITAL MEDIA FROM THE INSIDE OUT: My focus is digital content -- production, distribution, collaboration, innovation, creativity. Some posts have appeared across the web (HuffPo, Tribeca's Future of Film, The Wrap, MIPblog, etc.). To receive these posts regularly via email, sign up for my newsletter here.

Thursday
Nov102011

• TRACKING TOMORROW'S TELEVISION TODAY

I hate the future, don't you? It's always wrong. Nevertheless, at the behest of my friend and colleague Karen Herman at the Academy of Television Arts and Sciences Foundation, I took a stab at prognostication, near-term and longer term, organized around a series of ten questions, including What is a Channel? What is a Screen? What is an Ad? How Do You Watch? Where Do You Watch?, and more... Here are the slides from the talk, which include my cheat-sheet notes. (note: the underlined word on slide 14 is a hyperlink to a YouTube video, namely the wonderful overview of 2011 TV watching stats released in August by the ATAS Interactive Peer Group). 

 

Monday
Nov072011

• OF STORIES & WORLDS: What the Transmedia Movement has to Teach ... (And to Learn)  

If nothing else, last week's Story World Conference in San Francisco affirmed the reality of a new creative movement devoted to transmedia storytelling.

After years of building connections via online sharing and various ad-hoc collaborations, this gathering of the tribes of transmedia will certainly accelerate the movement by invigorating a cadre of practitioners and theorists, and generating buzz among content creators of many ilks. 

It's a very big tent that has been pitched, sheltering artists, theorists, academics, service providers, vendors and allies, many with contradictory values and beliefs. Don't expect a manifesto any time soon. 

And yet, listening to three days worth of panels, speeches, workshops, and networking (and 2000+ tweets), it's possible to extract some core beliefs of this movement that distinguish transmedia from "monomedia" -- the world of stories told in a single medium -- followed by some advice gleaned from more than 30 years in the indie film world.

Story World attendees on Day 3 at #occupytransmedia workshop

-- Story Worlds are not stories. This emphasis on worlds transcends the story and its traditional elements (character, setting, theme, plot, etc.) even while incorporating them. Because transmedia requires the audience to move from one medium to another, the emphasis in on "experience design," a job which is more typical in a game studio than on a movie set. 

-- Audience engagement drives everything. To transmedia activists, the audience is an engaged, participatory, and demanding collaborator. Storytellers must invite audiences to "co-create," not just as fodder for marketing or promotion.The release of narrative control opens the floodgates for new definitions of story, script, narrative. This frightens old-school story folks.

-- Stories live outside the silo. Media are produced and funded inside a single silo, so it takes a lot of passion and will to spend the extra time and money to build a multi-platform story vision from the outset. Finance loathes split rights, as Zak Kadison, Chairman, President and CEO, Blacklight Transmedia noted: "Ever since George Lucas, studios don't want to give up any rights."

Perhaps that is changing, said David Tochterman, Head of Digital Media, Innovative Artists"Transmedia is great because it gives me multiple ways to get a buyer to say yes," It also creates value for the filmmaker, according "conversation agent" Miles Maker who sees the emergence of "the attention economy." The story, themes, characters, and actors can generate content and audience engagement well before a film opens, though he admits, "filmmakers don't want to let the cat out of the bag."  

-- Software is the bottleneck. "The biggest challenge to physically distributed narratives was the bottleneck of the gatekeepers," said transmedia pioneer Jordan Weisman. "With the onset of interactivity modes, the bottleneck is software engineering," which has a much more limited pool of talent. The emergence of new production tools and platforms will help the non-techies, including Coincident TV and Conductrr. Lance Weiler thinks of his transmedia projects like software, labeling versions 1.0, 2.0, etc. Indeed, his DIY Days, which preceded Story World, sponsored a hackathon

-- Data is the new oil, metrics is the new gasoline. Most transmedia projects converge on the Internet, and most incorporate audience interactivity --  generating floods of very targeted user data which can be measured and can drive the revenue model and the story form itself. For the first time, audience becomes a strategic advantage for the content creator, not just the distributor.

-- Business models are a bitch. Whenever indies gather, they talk about money, and Story World was no exception. Virtually all successful models for transmedia to date have been financed as either patronage or commissions, as noted by Brian Clark of GMD Studios.  Clark believes that "the next wave of innovation in transmedia storytelling is going to be about business models rather than storytelling forms."  A popular tweet during the conference referenced the patronage model: "If you want to do transmedia, move to Canada." The emergence of an app market (for iPhones, android, TV and desktop) offers new avenues to test the willingness of the audience to pay for original and indie transmedia story experiences.

This movement is young and still in what one observer calls the "us versus them" phase, exemplified by a slogan I saw during one workshop: "After the big boys fuck it up completely, feel free to give us a call"  So as a veteran of the indie video and film movement of the 70s, 80s and 90s, I offer a few observations as encouragement for this one. 

Click to read more ...

Thursday
Oct272011

• The Gathering of the Tribes – Interactivists Meet Up

Virtual relationships are rarely enough to propel a movement upwards, even in this era of highly engaged social networking. Face time is better.

Which is why I’m kind of jazzed about the pace of live events that will bring together leading multi-platform storytellers, the so-called “transmedia” movement.

So, get ready for a deep dive into the transmedia storytelling communities as I participate and then think about two upcoming events, DIY Days and Story World.

DIY Days is the brainchild of Lance Weiler, and has been around for a few years. Twice a year he gathers like-minded folk from content and tech communities with a decidedly grassroots bent, this edition on the campus of UCLA. 

Several hackathons are underway right now that focus upon actually building projects that have been in planning for months, leading up to a series of presentations, case studies, and demos on Friday. Check out the schedule. Friday night will also include a party for the wonderful DIY indie film book, Selling Your Film without Selling Your Soul, which I wrote about in September. 

Story World is a new conference next week in San Fransisco from FW Media, a publishing enterprise that has run the Digital Book World event. The company tapped Alison Norrington as program chair, who’s done a bang-up job of assembling a line-up of presenters in virtually every category of cross-media production and strategy. This thing has the feel of a "summit" without the hubris of calling itself that.

I’ll be thrilled to hang with the many folks I already know at these two events, more more interested in diving into new work I haven’t yet experienced, and understanding the creative minds behind this revolution in storytelling. (Like these projects, added just yesterday to the Story World line-up of presentations.)

I've already interviewed Alison, and will learn much more on site at both events. So: watch this space (and a few other websites) for my analysis of what these events hold for the future of storytelling. 

Monday
Oct242011

• Your Virtual Self: Who Owns it and What’s it Worth?

Each one of us generates vast amounts of data – email, phone calls, social networking, photos, text messages, videos, browsing, purchasing and more.

Our data create a new form of identity, what you might call a Virtual Self – a concept that will determine the future of the web.

This virtual identity, and all of the bits of data that comprise it, has become an incredibly valuable form of currency – it’s the way the web exchanges value.

Companies aggregate your data in order to deliver advertising, commerce, content, and services to you – worth billions of dollars.

But who owns this data? Who owns your Virtual Self?

Right now, the identity wars are dominated by Facebook, Twitter, and Google – firms that have become what Mashable calls “large-scale consumer identity providers (a.k.a. IdP’s).”

“There’s a great burden placed on identity providers to police the media companies that connect with their users,” Robyn Peterson writes in a recent post. “There’s also a great burden on media companies to fulfill and not violate the trust of their end-users, and to behave appropriately.”

Right now, we’re all complicit in the creation of this Virtual Self -- we use our Facebook or Twitter account to sign in to other websites, which in turn use the components of your identity to construct their content.

We do it willingly. In exchange for data about our friends, locations, interests, behavior, and preferences, we get content served to us that seems eerily relevant -- courtesy of the companies whose algorithms process the bits of our virtual identities.

Of course we’ve seen flare-ups over privacy and identity, but they haven’t changed the trend for consumers to share our Virtual Self, which is getting pretty comprehensive.

Own Your Own Data

“It represents our actions, interests, intentions, communications, relationships, locations, behaviors, and creative and consumptive efforts,” according to The Locker Project, a non-profit start-up unveiled last week as part of a set of initiatives aimed at allowing people to have “ownership over their personal data and clear control over how it’s protected and shared.”

I love their slogan: “Data is Life. Own Yours.”

Click to read more ...

Friday
Oct142011

• The Dark Heart of Your Digital Lifestyle

Enough with all the whining about the Blackberry Messenger mess or your iOS-5 download problems (or even a Windows Phone 7's Mango update). 

If you think you had a bad tech week, just look at my last seven days, during which I had: 

  • A constantly crashing cable modem
  • A near-dead cable DVR and set-top box
  • A hellacious integration of my HBO-Go iPad app 
  • An intermittently broken Wi-Fi router
  • Plus: the aforementioned slow and painful Apple iOS-5 download

Let’s face it: we are utterly dependent upon a soulless swarm of networks, service providers, hardware manufacturers, and software developers.

Like crack dealers, they promise us a never-ending digital party (for a price), but never mention what happens when stuff just stops working. Or when something won’t do what it’s supposed to do. Or work with the other guy’s stuff.

So I figure I spent the equivalent of two full working days requiring nine different technicians (in person, online chat and phone) to get all this stuff to work (fingers crossed).

So, no matter how much I think I know about digital media’s “big picture,” at the nitty-gritty level, I’m just another schlub. And so are you. Consumers know that most aspects of their digitally defined lives are beyond their control, and always will be.

Which is why we’re so damned grateful when technology works well. (I'm convinced that this is the basis for the outpouring of love and gratitude at Steve Jobs’ passing. My friend Jean Firstenberg – a digital grandma -- calls her iPhone the 'idiot-Phone.' “Steve made it easy enough for grannies to handle,” she said in an email this week.

But mostly, consumers are dismayed at how many devices and systems they now have to manage, not to mention user names, passwords, log-ons, software patches and all the rest. If your refrigerator breaks, you call Sears. If your Internet screws up, you need a troubleshooter. Or a fulltime IT person. Or divine intervention.

The situation is even worse if you conduct business from your little digital hive, which many of us do, since 24/7 always-on broadband means nobody ever leaves their office.

A perfect storm of Tech Failure

So, when your Internet is down, it’s a crisis.

Click to read more ...