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DIGITAL MEDIA FROM THE INSIDE OUT: My focus is digital content -- production, distribution, collaboration, innovation, creativity. Some posts have appeared across the web (HuffPo, Tribeca's Future of Film, The Wrap, MIPblog, etc.). To receive these posts regularly via email, sign up for my newsletter here.

Entries in Video (21)

Tuesday
May052015

Ten Things To Know about Today’s Music Biz

I recently organized and moderated two music panels at the Digital Hollywood conference, showcasing the views and expertise of eleven professionals from virtually all aspects of the contemporary digital music business. There were two panels with two discussions (music & YouTube; music and social), but truthfully, this is an ongoing conversation in which music is the canary in the coal mine – trends we see now in music are trends we’ll see throughout the digital media ecosystem.

Many thanks to the panelists, listed below, for their enthusiastic and frank discussions, and apologies that I don’t have direct quotes for attribution. I was busy moderating :) Here’s some of what they said:

The “traditional” music business has collapsed – meaning consumers spend dramatically less on recorded music today than they did at the peak of the business --- whether it’s CDs, downloads, or subscriptions to streaming services. And yet, the ecosystem survives, with money flowing from more sources to more participants.

This was and still is a blockbuster business, with a disproportionate share of the revenue going to the most popular artists. In some ways, the “network effect” has cemented this reality even more than the old days when radio ruled (which, by the way, it still does, sort of).

There are only 300,000 songs that make any money, and 20+ million songs that don’t. That “long tail” can be monetized, but it takes focus and innovation to do so (and one of our panelists has a company that is doing just that). With the cost of production so low, professional musicians now compete with millions of amateur tracks.

We are in the era of music discovery, but most people don't really want to discover anything new. Socially connected apps and streaming services providing many new ways for consumers to sample new artists. And yet, statistically, in the blockbuster music economy, we find that most people don’t actually want to discovery new music. They want to listen to the music that everyone else is listening to.

Now that Everyone (including you) is a brand, all that seems to matter is the size of your audience. Emerging artists are increasingly required to conduct their lives as if they were a commercial brand – connecting with consumers on many different social platforms, and providing content (video, posts, images) well outside the creation and distribution of the music itself, in order to accumulate fans. Partnerships and additional opportunities are now determined at least as much by fan metrics as the music itself. (Ouch!)

Brand partnerships is perhaps the fastest growing source of revenue for artists, with many examples of relatively non-intrusive sponsorships of artists, music, and events emerging. Brands want the cool factor. And they want the exposure potential of the artists’ fan bases.

Social Media Platforms are the Banks; Engagement is the Currency. The savvy artist understands that the levers of their career (building a team, getting a record deal, booking gigs and tours, etc.) depend upon how much currency, e.g., fan engagement they have. In some cases, that is literal currency, because there are numerous ways to purchase fan-count and fan-engagement.

Careers can be made in A Single Event. A tune on a social platform like YouTube (or now Vine, Instagram, Snapchat) can go viral, and sometimes all it takes is attention from somebody with a huge fan base. From Justin Bieber to Shawn Mendes, talent

Radio exposure is still important for an artist, and is one of the best things a record label can get for talent.

Very few people have bad things to say about YouTube, at least in public. Google’s massive video site provides free distribution for every artist, and therefore has the most comprehensive library of music content --- mainstream and niche. Millions of people, especially millennials, use YouTube as their audio streaming service. It’s pending launch of a paid subscription service may be bad news for the Spotify's and Pandora's of the world.

Tidal Will Fail. The high-fidelity music subscription service launched by JayZ and a bevy of blockbuster artists are swimming against the tide, and, our panelists uniformly predict it will not survive. Most of the panelists thought that Apple’s new streaming service, without the “Beats” name, would be one of the survivors, because of its hardware.

Music is inextricably tied to the tech economy, which is why the battle will be slugged out between tech giants like Apple, Google, Amazon, Facebook, etc – these companies are fighting versions of this same fight over video, television, books, and much more.

Thanks to my speakers: Take a look at their sites to find out where the business is going.

Wednesday
Apr152015

What's Next? "Music Next" @Digital Hollywood 2015

I'm moderating two panels at this year's annual spring Digital Hollywood Conference, nothing new there -- I've been attending and speaking since the first edition way back in the early 90's. What's new for me this year is the topic -- what's new in the music business.

It all started because one of the standout companies I'm advising in my role as chair of ideaBOOST accelerator -- TuneStars. I was really struck with founder Anthony Shannon's social music app, cleverly calibrated for what's happening now in the music scene for fans, artists and industry types. It's what you'd get if you created a mobile-first version of MySpace married to Linked-in, only better.

Well, as these things happen, I recruited a lot more speakers, and so did Digital Hollywood President Victor Harwood. Before I knew it, I was moderating a second panel in the music track, this one on YouTube & Music, a bit closer to my wheelhouse.

I expect to learn a lot from all the great speakers on my panel and across this great conference, and I know you will too. Drop by if you are attending DH this year, or message me if you want to know more about these great speakers. I'll write a summary after the sessions are over. If you'd like to meet with me at DH, just shoot me a note or DM me. 

Here is the entire MusicNext Forum Track, part of Digital Hollywood, which runs April 27-30, 2015 at the Ritz Carlton Hotel, Marina Del Rey, CA. Here are my panels:

1) Tuesday, April 28th -12:30 PM - 1:45 PM Salon III (Live Webcast from this Room) "YouTube and Music – The Meeting Place for Music"

·      Doug McVehil, Head of Content & Programming, Vevo
·      Jeff Daniel, CEO/co-founder, Starmaker; 
·      Daniel Rosen,  Sr. Music Talent Manager, Fullscreen; 
·      Ryan Tomlinson, President, SKEEmatic; Exec. Prod., SKEE TV
·      Dana Shayegan, VP of Music, Collective Digital Studio (CDS)
·      Nick DeMartino, Principal, ND Consulting, Moderator

Speaker Bios and Session Information - Click Here

2) Wednesday, April 29th - 3:50 PM – 5:00 PM, Poolside Tent I - "Music Apps, Social Media and Technology:  The Explosive World of Music Engagement"

·      Brad Sphar, Vice President, Sony Music
·      Madeline Nelson, CEO/Managing Member, Heads Music
·      Heiko Schmidt, CEO, Parasongs
·      Rami Perlman, VP Music Talent & Influencers, theAudience
·      Anthony Shannon, Cofounder & CEO, TuneStars
·      Ian Roberts, Cofounder & CEO, Hive
·      Damian Hagger, co-founder/Marketing Director
·      Nick DeMartino, Principal, ND Consulting, Moderator

Speaker Bios and Session Information - Click Here

 

Tuesday
Oct072014

Déjà vu all over again

It was déjà vu all over again, the feeling I had leaving last week’s “Business of Entertainment” panel at CAA headquarters. Welcome to a media business that seems to be looking a lot like the way cable TV emerged in the 80s as our dominant business model. (Video of the session is here.)

Forget all that talk of “disruption” and “revolution” and just take for granted that we’re living in a world where digital natives rule, watching their content as digital files or streams on mobile devices. 

The event, organized by Tribeca Enterprises and Bloomberg, featured four top exex from leading digital video companies – Disney's Kevin Mayer (re: Maker Studios), Machinima CEO Chad Gutstein , Vimeo CEO Kerry Trainor, Funny or Die CEO Dick Glover, ably moderated by Bloomberg’s Katherine Oliver

To state the obvious, these folk all assume that the entertainment biz is all about digital video, and that we’re in an era defined by YouTube. Theirs is a vast ocean within which all fish swim. This panel was about the cross-currents in that ocean, e.g., trends such as: 

  • Diversification of syndication networks for talent, built atop of YouTube (MCNs like Maker and Machinima);
  • Standalone content sites with new strategies for their original content (Funny or Die); 
  • Premium VOD services built atop YouTube competitors (Vimeo); 
  • New forms of longform TV distribution that starts as digital (Machinima). 

Today we have a giant video ecosystem with multiple windows: just more of them, and in ever-shifting order, depending upon the type of talent and the property, as well as variables like length, target audience and budget. 

These are simply facts of life as these savvy operators, all of them with career experience at “old media" firms, are placing bets on how this new order will deliver audiences and profits. It’s a world which proclaims that content is king, but truthfully, what I heard was that the container for that content (distribution) is king. Or the business model that enables somebody to make a buck, that always trumps content.

Which is why I was flashbacking, back to the origins of today’s incumbent media empires, namely cable TV, which married a robust distribution system with a new paradigm for content networks, much of it from startup firms (ESPN, MTV, CNN, HBO). Their growth led to acquisitions followed by tremendous investment by “old” media (networks, publishers), and market rationalization that enabled lots of money to be made. 

And so today we see many of these business patterns emerging among and between the start-ups and the incumbents as everyone is sprinting for the prize in a significantly changed world featuring tens of thousands of creators available worldwide to audiences at the press of a button. 

Some tidbits from the panel:

  • “YouTube is about audiences connecting with talent who create & recommend content... but you start with compelling content," said Disney’s Kevin Mayer.
  • If  YouTube is online equivalent of broadcast TV, Vimeo is "the internet manifestation of .... premium cable," said Vimeo CEO Kerry Trainor, who is busy poaching YouTube talent for Vimeo’s new VOD service. 
  • “Seven years ago, everyone needed to be on YouTube. Now everyone on YouTube is looking to build businesses off it, " said Glover.
  • "There are tens of millions of people tuning in to watch other people play video games," according to Machinima's Gutstein, calling it the new appointment viewing (a la Twitch). 
  • “Internet is going nuclear with young audiences, but it is not to detriment of television. The best long form ever is being created on TV,” says Glover.
  • "Content is king, whether snack size to Twitch to thirteeen-hour binge," said Mayer.
Saturday
Jan042014

#googleglassmovie

A month ago I blogged about initial reactions to my new Google Glass wearable computing device, mostly the back story about why I decided to dive into this new world and my initial experiences. 

Well, I've been wearing Glass for about a month now, capturing still images and videos and entertaining my friends. Brilliant of Google to get people like me to pay them for the privilege of evangelizing their product, but hey, it's been fun being the first kid on the block with a new toy. 

My experience with the device was limited to image and video capture, primarily because connectivity is so difficult, especially as I use an iPhone not an Android device. Other problems remain, and I'm sure others will solve them. I'll also leave until another time my comments on the social dimension of this new class of wearable devices, except to say that my encounters wearing Glass produced more curiosity and astonishment than fear or snearing. Subterfuge is not that easy with a glowing cube attached to your forehead.

So herein I offer my first month with the Google Glass camera, a frenetic period with lots of travel, conferences, meetings, and of course the year-end holidays. I reduced my month into five minutes, along the way remembering how to user iMovie and why media editors have a right to be crazy. 

The image quality is, to my eye, pretty damned good for an amateur like me. What's great is the sponteneity of image capture -- especially after Google introduced its "blink" function that allows you to take a still image by blinking, without needing to power up the device. You don't have to find the camera in your pocket, open the app, aim and frame. You just blink. Like one of my friends said, "it's creepy." 

The hands-free essence of the wearable camera turns your body into a steadycam or a dolly, like the shot of my hand holding catfood while following the cat, and the 360-degree pivots that are so fun when you wear the camera. It's a more fragile version of the GoPro, a product I've never used beyond trade show demos. 

The worst thing about Glass' camera is the lack of an actual viewfinder. I couldn't frame shots as easily as I do with my cameraphone. As a result, you'll notice that many of my shots slice off the tops of heads because the camera is positioned slightly above the normal field of vision. 

Now that I'm used to wearing the damned things, I'm going to try to shoot interviews at CES and see if I can create a movie with more content. 

Sunday
Dec082013

Impresarios of Interactivity

If you’re near New York City next Wednesday (12/11/13), you should check out the one-day version of the TV of Tomorrow Show. And if you do that, don’t miss my panel at 4:55, charmingly dubbed “The Impresarios of Interactivity” by Tracy Swedlow, herself quite an impresario and the hardest working woman in show business. Seriously.

The session showcases folks who see interactivity as the key to advancing TV and video and proving it by attracting investors, partners, customers and audience for the vision. If you too believe that the future of TV and video should be interactive, social and personalized, please don’t miss this panel, which includes: