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DIGITAL MEDIA FROM THE INSIDE OUT: My focus is digital content -- production, distribution, collaboration, innovation, creativity. Some posts have appeared across the web (HuffPo, Tribeca's Future of Film, The Wrap, MIPblog, etc.). To receive these posts regularly via email, sign up for my newsletter here.

Entries in education (7)

Monday
May222017

Entrepreneurship in China

China intends to win at yet one more key component of modern capitalism, entrepreneurship and the startup culture, as it has most certainly done in other areas of competition. Between 2000 and 2013, China’s non-state-owned business sector increased 18-fold, compared with the state sector that grew six-fold. Official government policy has strongly supported innovation and entrepreneurial enterprises in recent years. It is kind of mind-blowing to grasp the fact that this Communist-run economy may be the most successful capitalist in world history.

I say a few words at the pitch session during the Global Entrepreneurship Incubation Summit in Chengdu, China.I learned many nuances of the Chinese startup ecosystem during a ten-day trip, during which I visited seven business incubators and accelerators in four Chinese cities, and participated in a two-day Global Entrepreneurship Incubation Summit that marked the 30th Anniversary of the first business incubator in China.

Representing my client, Toronto’s IDEABOOST accelerator, I was a judge during a startup pitch competition on day two of the conference, along with a who’s who of the Chinese VC community. Many featured startups reflect China’s very strong focus on artificial intelligence and IOT solutions, as well as a few VR startups. I met dozens of interesting people from both China, and from around the world. Business is flocking to China, because the opportunities are immense, and of course, so is the market.Getting ready to begin a talk about the CFC's IDEABOOST accelerator program to a group of Beijing engrepreneurs at the UIS incubabator.

My trip to China was organized by United Innovation Services (UIS), whose CEO Christine Du is an amazing businesswoman I met at a VR conference last year, and who has joined IDEABOOST’s investment advisory group. UIS operates software parks across China’s major cities, which include incubators and accelerators for startups, alongside a who’s who of international technology firms.

Christine Du, CEO of United Innovation Services, poses with me at her Chengdu incubator.

I visited UIS incubators in Beijing, Yangzhou, Chengdu, and Chongqing. UIS will soon announce its first venture outside China.

Here I am with some of the startup entrepreneurs at the UIS incubator in Beijing.

Some of the startups I met were part of the country's robust VR sector, both hardware and software. China is likely to continue as a major driver in the growth of VR, with massive investment, strong support from the government, and a media consumption pattern that supports arcades and out-of-home gaming experiences, like the kiosks I saw at train stations and airports.

I visited the HTC Vive X Accelerator in Beijing, one of a network that includes programs in Taiwan, Shenzen, and San Francisco – each of these accelerators invest in up to 20 startups per year, making HTC one of the world’s biggest VR investors.One of the startups in the Chongqing UIS incubator has developed a VR system that uses body rigging and sensors to enhance the gameplay experience.

I also was fortunate to visit the Beijing Film Academy (BFA), one of the top film schools in the world. Among the areas BFA’s digital lab program is developing are real-time interactive previsualization, immersive content (like VR), 3D visual information reconstruction, and next-generation sound stage.  The BFA will expand from its historic in-town campus to a new 110-acre campus in Huairou district, north of Beijing, where the government has created incentives for film industry companies to locate.

Standing at the entry gate of the Beijing Film Academy with my host, Lulu, secretary to the dean of the secretary of Film and TV Technology Department

The BFA case illustrates the Chinese method, in which the central government creates an industrial policy, then provides funding, infrastructure, R&D, private sector incentives, capital and educational resources to intensify the chances of success. Startups get a leg up in a favored sector, which means that entrepreneurs may start companies that stay alive, even if they are not long-term winners in the race to find customers and profits.

But once a company gains traction, they have access to a home market unlike any in the world. Just witness the amazing growth of homegrown Internet companies like Baidu, Alibaba, and TenCent – all are ubiquitous tools of daily life on a scale that is rivaled in the West only by Facebook and Google, both of which are banned by the Chinese government (although most tech-savvy Chinese I met routinely use virtual private networks to access these and other banned sites). We should expect the same results in other targeted sectors like big data, AI and IOT in coming years.

A scale model of the Xiaotao Big Data Valley outside Chongqing In Chongqing (formerly known in the West as Chungking) I visited the Xiaotao Big Data Valley, a government-directed industrial park focused on growing China’s big data cluster, including storage, cloud applications, small sensors/IOT, and data mining. A mix of Chinese and international companies have already moved into phase one of the development, which will unfold over the next decade. I spent time at Shining 3D, which manufactures 3D printing and scanning systems. The company operates a 100-seat classroom to train students (starting in middle school) on how to use 3D software. These parks generally include education, startup facilities, VC and other investment support, residential and infrastructure, including transportation.

Similar sector-specific “new cities” are under construction across China, including a “biodiversity new city” in Yangzhou that I visited. By the mid-2020’s, Yangzhou will have a new city center, planned around a cluster of skyscrapers above a bullet-train station connecting with Beijing to the north and Shanghai to the south and beyond.

Chengdu is proud of its network of innovation hubs for startups. I spent the most time in Chengdu, capitol of Sichuan province, home of the pandas, and a major inland commercial center. UIS’s Chengdu accelerator is part of an eight-building Jingrong Global Startup Center housing hundreds of startups. A few miles away is an office tower housing the Thinkzone incubator and a new Startup Bootcamp accelerator, which hosted an afterparty the last evening of the conference. Chengdu touts itself as China’s ‘ideal place for innovation and entrepreneurship” with these and other facilities built as part of the country’s 2015 national policy on entrepreneurship. 

When people ask, what do you think of China, the word I always come back to is ‘scale.’ It’s difficult to grasp the scale of this country, its built environments, number and size of initiatives, and the volume of companies and people involved in every area of modern enterprise. If you’re building a global company, understanding China is a must.

Monday
Jun132016

Looking for Community Partners for 'Pulse on VR' survey

My clients at the CFC Media Lab recently launched with OMERS Ventures and a host of partners, a study focused on the VR ecosystem in Canada and California. Titled Pulse on VR: A Workflow and Ecosystem Study, the study aims to identify the key players in this emerging industry and the primary workflows used to bring Virtual Reality (VR) to users. 

Click here to view and take The Survey

Click here to learn more about the study and to view the Press release

We would like to invite relevant organizations to become Community Partners of Pulse on VR. What this partnership entails is quite simple:

What you get:

  • Participation for your membership and stakeholders in a wide-ranging VR ecosystem study that will help put them on the map
  • Early access to findings of Pulse on VR
  • Early access to register for our new VR News Aggregator site called VIRTUAL REALITY PULSE 
  • Logo recognition as a Community Partner on most collateral materials, but most notably on the Pulse on VR website where we will publish an interactive map and/or visualization of our findings (Fall 2016)
  • Invitation to Pulse on VR events and launches

What we need:

  • Call to action email or campaign to your stakeholders and members to complete our Pulse on VR survey
  • Call to action social campaign to your followers to complete our Pulse on VR survey
  • Your LOGO
  • Information for at least 2-3 members of your organization so we can invite them to our events

If you are part of an organization that represents VR Content Creators and/or VR Technology Companies and think you would like to be a Pulse on VR Community Partner, please send me a note, and I'll set up a call with CFC chief digital officer Ana Serrano, who is spearheading this effort. 

 

Wednesday
Sep232015

Innovation from the North

I'm pleased to announce a panel I've assembled for the fall Digital Hollywood conference track on virtual and augmented reality: Innovation from the North: A Look at VR, AR, and Immersive Entertainment in Canada

Last spring Victor Harwood produced a stellar group of sessions on virtual reality and related innovations at this long-running conference. Sessions were so well attended and interesting that expanded the number and breadth of topics across three days of the conference. Take a look at all the sessions here.

With VR literally exploding across the landscape of entertainment and technology, I wanted to make sure we included innovators in this space that I've met during my work in Toronto with the IDEABOOST Accelerator. Here's what I came up with:

As the market for new VR and immersive technologies explode, centers of innovation like Canada are making significant contributions, both creatively and technologically. With two of North America’s busiest film/TV production centers and arguably the deepest bench in 3D animation technologies in the world, Canadian artists, entrepreneurs and institutions are making waves in a market that requires both. Join Nick DeMartino, senior advisor to the Canadian Film Centre, and a stellar panel from north of the border to explore the cutting edge of entertainment.

Speakers include: 

  • Ana Serrano, Chief Digital Officer, Canadian Film Centre
  • Eric W. Shamlin, Managing Director / Executive Producer, Secret Location
  • Sean Ramsay, Founder, Bubl Technology
  • Roy Taylor, Corporate Vice President and Head of Alliances, AMD
  • J. Lee Williams, Producer-Director, 1188 Films & Occupied VR  
  • Nick DeMartino, Chair, IDEABOOST Board: Moderator

Date: Wednesday, October 21st. 9:00 AM - 10:15 AM - Marina Vista Room. (Billed as the Immersive Breakfast Roundtable).

Click to read more ...

Thursday
May162013

Jane Austen, Edtech, and the Promise of ‘Theatrics’

The School Library Journal published Part 2 of an interview with me today in conjunction with the launch this week of "Welcome to Sanditon" on my client Theatrics.com's collaborative storytelling platform. Here is the text. 

MAY 16, 2013 BY 

Following is a continuation of my talk with Nick DeMartino, Head of Business Development for Theatrics.com. This week’s first episode bow of Welcome to Sanditon, based on the unfinished novel by Jane Austen and featuring a robust fan participation platform provided byTheatrics, prompted our chat–which soon turned to school-based applications of the technology.

What’s a specific curricular example of what could be done with Theatrics…?

A literature teacher could assign a team to create a transmedia adaptation of a story–like theLizzie Bennet team did–and involve the entire class, grade, or even across distances with other students using Theatrics’ cloud-based platform. The “Calls to Action” and the responses from the participants can vary wildly–why not assign alternative endings? What would happen if Tom Robinson had been acquitted in To Kill a Mockingbird? How would Holden Caulfield have changed if he moved to a new school in Ohio instead of New York City? You get the idea.

Teachers in other subject areas can use the platform to create innovative learning experiences as well by developing their own assignments using documentary-style video production as well as fictional characters, which opens up subjects as varied as history and social studies, health education, ethnic studies–even math and science. 

screenshot sanditon Jane Austen, Edtech, and the Promise of TheatricsTo play devil’s advocate for a moment, should librarians and teachers be cautious in terms of their expectations for student engagement? That is, if they look to the success of Theatrics in relation to Sanditon, should they bear in mind that the audience that’s creating new characters and videos are alreadyfans of the central text? In contrast, in a class of secondary students I doubt that most of them would self-identify as “fans” of the literary text being used or the historical event being covered…

Yes, setting learning goals and outcomes is essential–it’s what great educators do that enables them to assess student achievement–and this is why Theatrics is eager to partner with innovators who know how to transform a toolset into a learning platform.

The meta-outcome of this kind of constructivist learning is that students learn how to learn. If they are charged with creating a character that responds to events in a story, and then to produce a video in which the story is advanced… well, there’s a lot of learning in that experience, not to mention the interaction it may trigger with the story creators and the other participants. This becomes less about producing “great” videos, and more about empowering kids to grasp the dynamics of storytelling.

Today’s kids are digital natives who take for granted the opportunity to engage with and contribute to the content they love online, whether that is expressed simply via social networks, or more elaborately as content creators on sites like YouTube, Tumblr, video games, even Second Life. Educators are recognizing that there is real learning that occurs through these mediated social interactions and narrative interventions, and are finding creative ways to make sure that learning of this sort does not stop at the schoolhouse door.

And yet many students will be familiar with Jane Austen and comparable canon authors only because of schools…

A narrative experience like LBD is compelling in part because of the great bones of Austen’s story and characters, for sure. But equally compelling is the story form, the opportunity for consumers to engage deeply with those characters, who literally can walk off the page and into the fans’ daily lives through social media and video.

So I think the driver for many kids will be the chance to participate and engage inside a storyworld. They get to be more than just fans, they get to be co-creators. And that act of engagement can be transformational, and certainly educational. Also, it may true that by some measures the quality of most student work will not compare favorably to professional content, though I’ve seen many exceptions. Talent is talent.

 

Click to read more ...

Monday
May132013

Transmedia Branding Resources

Here's a selection of links and resources that accompany my Transmedia Branding post which I wrote for the May issue of Communications World from the IABC.

• Audi launched its A3 car in North America with Art of the Heist, a spy movie that audience members could participate in. The campaign was one of the first so-called “alternate reality games” launched by a brand and agency Campfire. Here’s a case study. To track these types of games, subscribe to newsletters from ARG.netand Unfiction.  

• Wrigley’s launched a mysterious “Mission Icefly,” a game that recruited “test subjects” who could only get deeper into the game by using special codes printed on packs of gum. The process of discovering the mysterywas a big part of the appeal of the game, produced by veteran transmedia firm 42 Entertainment.

• Old Spice created an online sensation when it brought back its tired old brand through humor and a sexy spokesman, Isaiah Mustafa, showing a keen sense of how different platforms can be used to create brand ambassadors out of curious users, including a cool interactive ad, profiled here. Dive deeper into the brand’s masterful internet “meme” in this case study.

• Lego transcends toys by creating story-based experiences for kids and other customers. Check out this overview of the Lego approach to transmedia.

• The iconic apparel marketer Levi-Strauss built a youth-targeted YouTube-centric story universe with video channels devoted to culture, men’s and women’s style, collaborations, and events. Read more.

• Toymaker Mattel built out the back-story of its famous dolls with videos, games and other digital content, radiating from a website hub. Check out this case study.

• Google’s Creative Sandbox website curates successful digital campaigns, including some cool transmedia storytelling experiences.

• “Transmedia Storytelling and the Media Cloverleaf” offers a PR agency perspective from Edelman.

• B2B Transmedia Marketing, one of the newest disciplines, is one of the areas of focus for a program at the USC Annenberg Innovation Lab.